AI Insights · Timothy · October 2024
Top 5 Anime Games on Android in Uruguay: Q3 2024 Performance
Explore the trends in downloads, revenue, and active users for the top anime games in Uruguay's Android market during Q3 2024, as reported by Sensor Tower.
During the third quarter of 2024, several anime games on the Android platform in Uruguay showcased diverse performance trends in terms of downloads, revenue, and active user engagement. Here’s a closer look at the top-performing titles, based on data from Sensor Tower.
DRAGON BALL LEGENDS saw fluctuations in its weekly revenue, starting at around $213 and peaking at $498 in the second week of July, before gradually declining to approximately $156 by the end of September. The game's weekly downloads exhibited a variable pattern, peaking at about 787 at the end of September. Its active user base showed resilience, maintaining levels around 7.3K to 7.6K, with a noticeable increase mid-September.
For ONE PIECE Bounty Rush, weekly revenue experienced modest increases, reaching a high of $125 at the end of August. Downloads surged in early August, reaching 384, and later stabilized around 258 by the end of September. Active users peaked at 1.17K in mid-August, demonstrating a strong user base despite minor fluctuations.
CAPTAIN TSUBASA: ACE recorded limited revenue, with a notable increase to $45 in the final week of September. The downloads were relatively stable, with minor peaks reaching 240 in mid-July and 205 in late September. Active users gradually increased from 2.6K in July to a peak of around 3K in late September, indicating growing player engagement.
DRAGON BALL Z DOKKAN BATTLE saw a varied revenue trend, peaking at $655 in early August and declining towards the end of the quarter. Download numbers displayed a similar trend, with a peak of 213 in mid-September. Active users, however, remained relatively stable, fluctuating slightly around 900 throughout the quarter.
Lastly, Black Clover M presented a mixed performance. Revenue peaked at $242 at the beginning of the quarter, then settled around $43 by the end of September. Downloads showed significant spikes, particularly at the end of July and August, with 296 downloads recorded in late August. Active users reached their highest at 3.2K at the end of August, before experiencing a decline towards the end of the quarter.
These insights reflect the dynamic nature of the anime gaming market in Uruguay, with varying degrees of success across key metrics. For more detailed analytics and insights, visit Sensor Tower.